Week 7/8: Activity 5: Rapid Ideation #2

Our second Rapid Ideation sprint was focussed on the theme of Re-make, Re-model. After some discussion with my tutors, I decided to re-make my artefact from the first rapid ideation sprint in Unity. I took the approach of a small ‘hurting’ project in order to start learning to use a new tool and support the followingContinue reading “Week 7/8: Activity 5: Rapid Ideation #2”

Week 7: Version Control

This week, alongside implementing Git in my Unity project, I decided to carry out some research into the Software Development Lifecycle (SDLC) and how version control fits into a wider DevOps pipeline. I did this to support my course goal: Understand the theory and practice of making great games. My day job has been veryContinue reading “Week 7: Version Control”

Week 5/6: Activity 4: Rapid Ideation #1

Week 4 and 5 are dedicated to our first rapid ideation sprint. The goal is to produce an interactive artefact within the timeframe, to a loose theme set by a visual creative prompt. As a prompt, we were given a card from the game Dixit, showing a dragon and a figure holding a sword. AfterContinue reading “Week 5/6: Activity 4: Rapid Ideation #1”

Week 4: Time and Project Management

This week we are exploring ‘Time and Project Management’ alongside the start of our first rapid ideation sprint. A timely topic indeed with more competing priorities coming my way! As time is short, I have decided to limit my research to improving my own practice and considering how it might apply to my career. IContinue reading “Week 4: Time and Project Management”

Week 3: Rapid Ideation

This week’s topic is Rapid Ideation. The term Rapid Ideation refers to the development of a working prototype in a limited time. Inspiration may be drawn from many places, including existing media where it may be remediated upon – inspired by and improved – or hypermediated upon – building on limited ideas through creative contradictionContinue reading “Week 3: Rapid Ideation”

Activity 3: Rapid Ideation

This week we were challenged to reverse engineer the finished work of another practitioner, in order to better understand its composition and practice some rapid ideation and prototyping techniques. I decided to prototype Encarta 98’s Mind Maze. Mind Maze is a quiz game that came built-in as part of the Encarta CD-ROM encyclopaedia. When I wasContinue reading “Activity 3: Rapid Ideation”

Week 1/2: Unity Learning

Although I know some parts of the Unity platform well, I am not a developer or a regular user of the engine in my professional life. Over the next 2 years it is my intent to develop my practical technical skills as well as an understanding of the foundational theory of development and the businessContinue reading “Week 1/2: Unity Learning”