This week we are exploring ‘Time and Project Management’ alongside the start of our first rapid ideation sprint. A timely topic indeed with more competing priorities coming my way! As time is short, I have decided to limit my research to improving my own practice and considering how it might apply to my career. IContinue reading “Week 4: Time and Project Management”
Author Archives: Morwenna Griffin
Week 3: Rapid Ideation
This week’s topic is Rapid Ideation. The term Rapid Ideation refers to the development of a working prototype in a limited time. Inspiration may be drawn from many places, including existing media where it may be remediated upon – inspired by and improved – or hypermediated upon – building on limited ideas through creative contradictionContinue reading “Week 3: Rapid Ideation”
Activity 3: Rapid Ideation
This week we were challenged to reverse engineer the finished work of another practitioner, in order to better understand its composition and practice some rapid ideation and prototyping techniques. I decided to prototype Encarta 98’s Mind Maze. Mind Maze is a quiz game that came built-in as part of the Encarta CD-ROM encyclopaedia. When I wasContinue reading “Activity 3: Rapid Ideation”
Week 1/2: Unity Learning
Although I know some parts of the Unity platform well, I am not a developer or a regular user of the engine in my professional life. Over the next 2 years it is my intent to develop my practical technical skills as well as an understanding of the foundational theory of development and the businessContinue reading “Week 1/2: Unity Learning”
Activity 2: Artefact Remediation
This week’s task was focussed on remediation of another artist’s artefact. In this context, we use the term to describe the concept that ideas in media are built on one another and everything is derivative to some extent. Grusin and Bolter define this framework in their book, Remediation: Understanding New Media (1999). The task brief was toContinue reading “Activity 2: Artefact Remediation”
Week 2: Creativity
This week we explored the theme of creativity: how it fits into our thinking, our work, our lives and some of the tools we can use to spark it. In my work, I most commonly use creativity to problem-solve. To support my personal goals, I completed a Linkedin Learning course Creativity at Work: A ShortContinue reading “Week 2: Creativity”
Activity 1: Build an Avatar.
In this first challenge we were tasked with constructing an avatar using objects found around us. The brief was that both the avatar and the objects used to construct it must not be random; they must tell a story about me both in part and in the whole. This was an enjoyable and interesting taskContinue reading “Activity 1: Build an Avatar.”
Week 1: Learning to reflect critically
I have never written in this format or style before, so to kick-off my work this year I decided to do some reading in order to develop my critical reflection skills. I started with Practicing Critical Reflection: A Resource Handbook by Jan Fook and Fiona Gardner. In addition to providing useful tools and frameworks, itContinue reading “Week 1: Learning to reflect critically”
Prelude
I decided to start my Critical Reflective Journal with a short post to set out my goals and objectives for the MA, Indie Game Development programme I am beginning this week. To understand the theory and practice of making great games. To gain a better understanding of what makes successful games. To develop enough independentContinue reading “Prelude”
