We finally made it to finale week of module one. Frankly, the time has flown by. I have completed my personal case study video, looking back over my progress, biggest lessons learned so far and next areas of focus. It took a long time to crystallise and sort through all of the learnings; I hadContinue reading “Week 12: Finale”
Author Archives: Morwenna Griffin
Week 11: RealWORKS
The topic of this week was to exploring the Falmouth University employability service – Real WORKS – and thinking about my personal brand and how that may align with my studies and future aspirations. I completed some of the exercises and as I am already in an established career in the industry I decided toContinue reading “Week 11: RealWORKS”
Week 10: Activity 7: User Persona Creation
For the challenge this week, we were asked to choose one of the artefacts we had worked on in the previous two rapid ideation sessions, and create a single persona that might identify with it. I decided to look for a tool to help me create my user persona, and decided to use the BuyerContinue reading “Week 10: Activity 7: User Persona Creation”
Week 10: Agile
The theme of this week is Agile development practice. In my research, I sought to better understand the core principles that underpin Agile and consider which parts I could apply to my own practice, with a view to support my goal of: Understanding the theory and practice of making great games Agile is a topicContinue reading “Week 10: Agile”
Week 9: Communities of Practice
The concept of Communities of Practice was first developed as a social learning theory by a working group at the Institute for Research on Learning (IRL), reviewing the development of learning of apprentices during their Apprenticeships. It was observed that learning interactions were more frequent between apprentices and their peers, than the apprentice and theContinue reading “Week 9: Communities of Practice”
Week 7/8: Activity 5: Rapid Ideation #2
Our second Rapid Ideation sprint was focussed on the theme of Re-make, Re-model. After some discussion with my tutors, I decided to re-make my artefact from the first rapid ideation sprint in Unity. I took the approach of a small ‘hurting’ project in order to start learning to use a new tool and support the followingContinue reading “Week 7/8: Activity 5: Rapid Ideation #2”
Week 8: Research
To meet my own goals this week, I have decided to focus my research on understanding the role of user testing in games, explore my own perspectives on ethics in research and consider what the future of user research may look like. I started by researching some of the key ethical theories, principles and practiceContinue reading “Week 8: Research”
Week 7: Version Control
This week, alongside implementing Git in my Unity project, I decided to carry out some research into the Software Development Lifecycle (SDLC) and how version control fits into a wider DevOps pipeline. I did this to support my course goal: Understand the theory and practice of making great games. My day job has been veryContinue reading “Week 7: Version Control”
Week 5/6: Activity 4: Rapid Ideation #1
Week 4 and 5 are dedicated to our first rapid ideation sprint. The goal is to produce an interactive artefact within the timeframe, to a loose theme set by a visual creative prompt. As a prompt, we were given a card from the game Dixit, showing a dragon and a figure holding a sword. AfterContinue reading “Week 5/6: Activity 4: Rapid Ideation #1”
Week 5: Critical Reflection and SMART Goals
This week we were tasked with reviewing our critical reflection thus far and improving upon it using the framework of the five reflective domains (Parker, 2021): Dispositional domain – Time management, motivation, general behaviour and discipline Affective domain – Feelings, experiences and emotions Interpersonal domain – Interacting with others, Verbal/Non-verbal communication, listening negotiating, problem-solving, decision-makingContinue reading “Week 5: Critical Reflection and SMART Goals”
